Thursday, August 23, 2012

Project 1: Assignment 2 Submission

**Long post

Assignment 1 Concepts: 
Overlapping, Repetition, Direction 

Assignment 2 Concepts: (Keeping the same concepts) 
Overlapping, Repetition, Direction, Movement 

Concept Development, Ideas and Storyboard: 
(3DS Drafts also displayed in the Build AR Marker video) 









































3DS Renders and Animation: 
First Render -  No materials or colour (one light) 
Mental Ray Renders - 












































VRay Renders - 




CryEngine Captures and Animation: 
No materials or colours; wanted to give the model a concrete structure look - 














CryEngine Walkthrough Animation - 

Build AR Captures, Markers and Animation: 
Markers - 





































Markers in Build AR, showing corresponding objects - 









































































Build AR Animation
























2x A3 Interactive PDFs/Posters: 



Download link for 3ds max, osg, patt and xml files:

http://www.mediafire.com/?uzvb0vubw8vqd7a


200 Words Describing Concept:


Still using the same concepts as Assignment 1; the overlapping, repetition and directional movement of lines. However, I have altered the model from a random assortment of unique shards into a more believable architectural concept (more geometrical, or a model with visible structural lines). Instead of having the structures beginning from one from and expanding out into different directions, I have made the newer concept so that the overlapping, interlocking and directional changes are present all over the model.

I have discarded the distinct colors of blue and grey from my old model because now don’t see the relevance of it in relation to my concept.

Context: the structure is a bridge, because it incorporates directional concepts; a bridge is used for one to cross over to the other side (heading forward to a particular direction). For the materials, I had originally wanted to keep everything white and grey to express the inspirations gathered from Zaha Hadid’s concrete forms. But with the whole model in one single color, it was hard to differentiate between levels; the shadows and lighting were also not as distinct as I wanted it to be.

As seen in my CryEngine environment captures, I have placed the concept model in an environment that is dull, dry and lacks vegetation. With the minimalistic background, I wanted to express the bold structural forms of the bridge structure (and I also thought that a white against a dark background would make it stand out more). I was unable to incorporate materials in the CryEngine environment. However I have used materials in the VRay rendering of 3DS Max models. I have mostly metal-type materials to enhance and add a gloss or tint of color to the structures.

In reference to the bridge structure, there is only one possible path. The other paths are dead-ends, they are cut off with the “net” or “gap” structure. A structure with many different directional forms enables viewers to think that it might be like a maze, however because it only has one path, it is more like trial and error math problem.




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